VIDEOS
Long have the ruins of the great city of Arden Vul sat desolate atop the great plateau overlooking Burdock's Valley.
But the inhabitants that riddle the caverns and halls beneath the Great Pyramid of Thoth have not been idle.
Join Jon, Mike, David, Matt, and Ted as they plumb the depths of the most ambitious megadungeon ever created!
Looking for the Audio Podcast versions of these sessions?
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The Halls of Arden Vul Ep 00 - Intro and Character Generation
3d6 Down the Line returns with Session 0 of a new campaign: The Halls of Arden Vul megadungeon!
All the boys are back, and we discuss our house rules, give a brief introduction to Arden Vul itself, and then roll up some cannon fodd... uh, characters!
The Halls of Arden Vul Ep 01 - Very Dangerous.. You Go First
Gorend, Vargr, Osric, and Avaricios stand before the Colossal Defenders, drenched in the powerful spray of the Long Falls. The ruins of the ancient city sprawl 1500 feet above them, and the treasure-laden caverns are rumored to lie within the plateau itself. How will this foolhardy band approach the Halls of Arden Vul?
The Halls of Arden Vul Ep 02 - Subtlety is Their Middle Name
As they continue their ascent to the ruined city, the adventurers' loud and visible exertions inevitably lead to the disturbance of the strange inhabitants of Arden Vul. It's all worth it, however, when mysterious treasure and lore is unearthed!
The Halls of Arden Vul Ep 03 - To the Sign of the Broken head
The Grand Boulevard shoots like an arrow straight from the Obelisk of the Sun to the Great Pyramid of Thoth. Gorend, Vargr, Osric, and Avaricios know an entrance to the Halls can be found within the temple, but night is falling, and their first priority is rest. They make for the Inn of the Broken Head.
The Halls of Arden Vul Ep 04 - Flinching Under Scrutiny
A new day dawns, and nothing can daunt the AV Club on such a blessed morn, not even the fearsome rumors surrounding the Tower of Scrutiny. Surely it will pour forth its riches with nary the loss of life and limb. Who dares stand in their way? Pish-posh!
The Halls of Arden Vul Ep 05 - Side Gigging in Corpse Retrieval
An Imperial goblin joins the AV Club, just in time to loot a fresh body. And along the Swift River, the mighty ruined structures of the imperial elite prove to be tantalizing targets.
The Halls of Arden Vul Ep 06 - Feed Me, Vargr!
An intact solarium flourishes beneath the dome of the Archon's Palace. Valuable secrets lie hidden within its verdant growth, but the AV Club must contend with the chamber's fearsome guardians.
The Halls of Arden Vul Ep 07 - Plumthorn RULEZ!
A quick resupply in Gosterwick has the AV Club in fighting shape to tackle the mighty Pyramid of Thoth! Down into the depths they go!
The Halls of Arden Vul Ep 08 - Thoth's Beloved
The ancient priests of Thoth practiced many strange funereal rites, the evidence of which lies stacked in the dark halls below the Great Pyramid. What treasures will the AV Club ruthlessly pillage from the resting (?) dead?
The Halls of Arden Vul Ep 09 - Schemin' Aint' Easy
The AV Club has a secret, and they've got a plan to make some money off of it. Schemes abound as the players set up their chessboard for the long con.
The Halls of Arden Vul Ep 10 - The Stench of Death
The party plunges deeper into the western reaches of the Thoth precincts, where they suspect the walking dead lurk. Will Frater Avaricios' faith be enough to protect them?
The Halls of Arden Vul Ep 11 - Greed is Good...ish
The AV Club tackles every old-schooler's favorite dilemma: how to get mounds of loot out of the dungeon. Plus secret entrances and more Thothian mysteries!
The Halls of Arden Vul Ep 12 - The Darkness Beyond the Maws
Anwir is back! And that means sticking your hands where they don't belong. Watch the consequences of the "push all the buttons" style of OSR play in all its glory.
The Halls of Arden Vul Ep 13 - Adrienic's Folly
Are there ramifications for communing with a god? Yes. Yes there are. Discover how the AV Club handles this most... delicate of tasks!
The Halls of Arden Vul Ep 14 - Anwir Casts a Spell
Feces hits the fan! Four-armed giant baboons! Illusionists casting illusions! Weird buzzsaw weaponry! Dwarven bravado! Mushroom men! CHEFS' HATS!
The Halls of Arden Vul Ep 15 - Plan B
We drop right into the middle of a harrowing battle against 4-armed giant baboons! Anwir's got one spell left in his pocket. A henchman is already mush. The stakes cannot be higher, and the smell of Total Party Kill is in the air!
The Halls of Arden Vul Ep 16 - Simian Prison Blues
The AV Club did some crime; now they gotta do the time. Will they execute the Great Escape? Or maybe a four-armed baboon will put them in a stew. Either way, good times.
The Halls of Arden Vul Ep 17 - Always Bring Twine
Witness the cascading and glorious consequences of Avaricios' ingenious use of that most mundane piece of adventuring gear: a ball of twine. Old-school is in session. Pay attention, kids.
The Halls of Arden Vul Ep 18 - Pneuma and Pneumatics
The Hall of Shrines lies shrouded in mystery. As the party explores, the campaign takes a turn that no one foresaw. Buckle up, strap in, shields up -- it's about to get friggin' wild.
The Halls of Arden Vul Ep 19 - What's This Button Do?
Mort's never seen a control panel he couldn't hack. He also doesn't know what any of those words mean. But first -- frickin' laser beams!
The Halls of Arden Vul Ep 20 - The Siren Song of Human Remains
The AV Club crawls their way to the Great Chasm, seeking sunlight and respite. Is Jost's faith in the escape route warranted? Maybe a little mischief is in order...
The Halls of Arden Vul Ep 21 - That Darling Trail
Friggin' halflings forced a change of plans. The AV Club needs an alternate route back up to the surface. Did Dalton's Darlings find a way? Their tracks may tell a story.
The Halls of Arden Vul Ep 22 - The Great Skedaddle
Sunshine is a mere 275 feet of solid stone above their heads. Extortionist halflings stand in the way. The party is LOADED with sacks of coin, and the cleric is slowly dying. Go.
The Halls of Arden Vul Ep 23 - It Belongs in a Museum!
Let's spend some ill-gotten gains, shall we? The party is Gosterwick-bound, with fresh lewt and new friends(?). Can they keep the Darlings in line while curses are lifted and items are identified?
The Halls of Arden Vul Ep 24 - Les Liaisons Dangereuses
Note: There are some quiet but noticeable audio ghosting issues in this episode. We apologize for the trouble!
More underhanded scheming in town! From fêted feasthalls to perilous places of political power, the AV Club makes itself the darling of Gosterwick's eye.
The Halls of Arden Vul Ep 25 - The Winedark Cohort
The party returns to Arden Vul with an army, intent on combatting extortion with murderous violence. Justified? Doesn’t matter when you’ve got the numbers!
The Halls of Arden Vul Ep 26 - The Scouring of the Shire
The First Delve of Arden Vul culminates in all-out war 'neath the Great Pyramid! Mercs in tow, the party executes their plan to violently wrest control from the extortionist Plumthorn Gang.
The Halls of Arden Vul Ep 27 - Pondering One's Own Mortality
In the aftermath of the Scouring, the AV Club and the Darlings stake their claims. A goblin envoy strikes a bargain, and Anwir pulls a classic Anwir in the Great Chasm. Delve 2 begins in the Halls of Arden Vul!
The Halls of Arden Vul Ep 28 - The Word is "Fecund"
The PCs retreat out of the Halls of Arden Vul, intent on proclaiming their victory. And with the Darlings exhausted but in control, what other factions assess the new dynamic with greedy gazes? Let's find out!
The Halls of Arden Vul Ep 29 - Plungertown or Bust
After some mischief at the Broken Head, the AV Club has its sights set on finding the man most likely to have the party's stolen spellbooks. Down, down to Plungertown!
The Halls of Arden Vul Ep 30 - A Study in Dwarf Nudity
It's what you've all been craving: Gorend Blackhood in all his hirsute glory! The campaign delivers the dwarven goods as the party's resident dwarf finds interesting ways to circumvent obstacles in his path.
The Halls of Arden Vul Ep 31 - Shrieking & Claws & Blood & Teeth
The AV Club has a plan. A good plan. A solid plan. A plan with very few holes. How well does it hold up against ravening mutant baboons? That's a rhetorical question. Watch and listen to find out!
The Halls of Arden Vul Ep 32 - Make Mine Mischief
The seeds of Avaracios' mischievous streak bear refulgent fruit in 3d6 DTL's Ep 32 of the Halls of Arden Vul. Goblins above ground, whispers of Wicktrimmer, glasses raised to Larel One-Eye, and the return of the Winedark Cohort!
The Halls of Arden Vul Ep 33 - Operation Snatch & Grab
All focus is on Anwir's stolen spellbook. The mission: yank the tome out of the Library of Thoth without incurring the wrath of a mad druid and powerful wizard. Godspeed, delvers.
The Halls of Arden Vul Ep 34 - The Bookstealers of Plungertown
Thoroughly ensorcelled with silence and invisibility, the AV Club attempts to thread the needle of Plungertown with their pilfered literature. Shhh!
Tack-On FX Ep 34 - Deciphering Scrolls & Spellbooks
Jon & David pore over the plethora of arcana accumulated since Anwir's spellbook was stolen by those damn dirty apes. Too specific for a session, but important info nonetheless! This is an addendum to Ep 34 of the Halls of Arden Vul, with a focus on the bookkeeping aspects of play, rather than adventuring
The Halls of Arden Vul Ep 35 - ...And Knowing is Half the Battle
The AV Club has "acquired" a lot of old books, and it's Reading Rainbow time! What ancient lore about the Halls of Arden Vul can they unearth?
Watch the party realize that they are in WAY over their heads
The Halls of Arden Vul Ep 36 - The Gladiatorial School
A gladiatorial school far to the west entices the party. An ill-fated dwarf spoke of access to the Halls via secret tunnels. Perhaps Gerrilad stalks these benighted passages…
The Halls of Arden Vul Ep 37 - Too Much of a Good Thing
Stone tunnels bore beneath the ruined city, silent and eerie. The crew of eight aims to plumb the depths, but not before stumbling upon a sight that causes all jaws to drop.
The Halls of Arden Vul Ep 38 - Get Beside Me, Theseus!
The party quickly discovers that a maze of tunnels tends to attract a certain breed of wandering monster.
Combine that with strange voices and deadly traps, and you've got yourself an adventure!
The Halls of Arden Vul Ep 39 - Old School Essentials Megadungeon | Shadow Play
Intent on linking up the Druid's Retreat to his base in the Well of Light, the AV Club must contend with some dastardly traps and unwanted visitors.
The Halls of Arden Vul Ep 40 - A Session of Ice and Fire
The AV Club makes their move against baboon defenses in the Well of Light. Is it all-out war, or does the party have some tricks up their sleeves? Let's find out!
The Halls of Arden Vul Ep 41 - Jost and the Little Guys
Watch a stone-cold classic of dungeon-crawling as Mort, Gorend, and Jost perform small unit recon in the perilous corridors and chambers of the Thothian Precincts.
The Halls of Arden Vul Ep 42 - Into the Fire
The best laid plans of shorties and men oft go awry.
Witness the campaign take a HARD right turn in this astounding session of Arden Vul, in which the party delves deep into some of the dungeon's darkest secrets.
The Halls of Arden Vul Ep 43 - Old School Essentials Megadungeon | The Chambers of Ancient Ice
Delve 3 begins with a series of forgotten chambers encased in unnatural snow and ice.
Is this truly the tomb of the mythical Marius Tricotor?
Oaths are spoken and prayers proffered in these dreadful frostbitten halls.
The Halls of Arden Vul Ep 44 - A Mystery of Internecine Strife
The AV Club stumbles into a tragic mystery from the ancient Archontean past. In these forgotten halls, did brother fight against brother, and for what reason?
The Halls of Arden Vul Ep 46 - A Series of Close Calls
The vengeful spirit of the Pentarch has taken issue with Gorend's light fingers. The party must navigate a fighting retreat against a foe that could spell their doom! Is a TPK imminent?
In-Session Player Mapping - Tips & Techniques | Tack-on FX | Old School Essentials Megadungeon
Jon and resident 3d6DTL cartographer Ted discuss the (mostly) lost art of player mapping!
As strong proponents of this technique, they have a bevy of tips and tricks that you can use for your own game -- whether off- or online!
The Halls of Arden Vul Ep 47 - The Wow Factor Wears Off
The AV Club is in a very tight spot. They sense that an exit is nearby, but first they must contend with alien tech that is wildly beyond their ken. A heavy price is exacted.
The Halls of Arden Vul Ep 48 - From Bad to Worse
The waters of Arden's Grotto are diluted with the blood of adventurers! The party scrambles to find an exit, their actions judged silently by the giant visage of the great Worthy of Archontos.
The Halls of Arden Vul Ep 49 - A Friend in Low Places
The AV Club pieces together the mysteries of the Cult of Arden, and banks their hopes for escape on the source of a pair of small bare feet and a fetid stench.
The Halls of Arden Vul Ep 50 - -Never- Split the Party!
A momentous milestone deserves a momentous episode! Enjoy this extra-long session! The party finds an exit, but they must contend with an entirely new set of dilemmas. The days of wine and roses are still far off…
Tack-on FX - Rin's Dilemma | Old School Essentials Megadungeon
The wait is over! Rin the elf finally makes his decision, now that most of the AV Club has teleported to unknown locations.
This special one-on-one session with Jon and David immediately follows the events of Episode 50 of the Halls of Arden Vul, and determines whether the campaign moves forward as a two-way or three-way(!) party split.
The Halls of Arden Vul Ep 51 - Fear and Loathing in Arden Vul
With the AV Club split into three different parties, A-Team contends with their greatest fears while beset on all sides, and B-Team must deal with a betrayal of the highest order back at the Inn of the Broken Head.
The Halls of Arden Vul Ep 52 - The Long Stair
C-Team meets some unlikely allies on their way to the Forum of Set, but they must contend with some of the most despicable foes that comb the cruelest location in the Halls: the dreaded Long Stair.
The Halls of Arden Vul Ep 53 - The Sun-Scarred Knight
The A-Team is trapped between Setites, beastmen, a fear creature, and a strange lone warrior. They must negotiate with stranded goblins to determine the route that will forestall their inevitable deaths the longest!
The Halls of Arden Vul Ep 54 - Time to Hire Another Army
That ratfink Codswallop thinks he can steal the Vault hoard? Not if the B-Team has anything to say about it! Above ground in the Ruined City, The AV Club must navigate a difficult political situation to secure what (they believe) is rightfully theirs.
The Halls of Arden Vul Ep 55 - Against the Slave-Lords
C-Team is caught between slavers on the Long Stair, with no hope of escape. Alarms are blaring, one PC is down, bodies are strewn across the floor, and time is ticking before the full wrath of the Guild of Service is meted out.
But -- they have a plan, and it. is. a. doozy.
The Halls of Arden Vul Ep 56 - Any Mort in a Storm
There's a nasty piece of work between A-Team and a return to the Debouchement. The party is intent on bringing stranded goblins with them.
Threats of undead, Setites, and beastmen abound, and the scheme depends on placing Mort on the proverbial hook.
Our resident goblin doesn't like this plan one bit.
The Halls of Arden Vul Ep 57 - Reunited and It Feels So Good
At long last, the AV Club is whole once more, and we get a chance to showcase the concept of PC stabling.
Recuperation is Priority No. 1 on the agenda, but not for long, because multiple parties are converging on the Vault hoard, and the clock is ticking!
The Halls of Arden Vul Ep 58 - Dungeon & Dragon
After a terrifying parlay with one of the most powerful entities in Arden Vul, the AV Club decides how best to approach maximizing their profit while minimizing their exposure to the multiple forces arrayed against them.
The Halls of Arden Vul Ep 59 - Get Rich or Die Trying
The AV Club has decided that doing a dragon's bidding is only for lame adventurers that want to live, so it's go big or go home.
A hoard showdown ensues, and the AV Club's ability to operate freely atop the plateau is at stake!
The Halls of Arden Vul Ep 60 - A Shortcut to Debouchement
The PCs need to offload their loot as efficiently as possible, so they set their sights on Plungertown as the fastest way to get back to Bottleneck and the goblins. Dangerous territory lies between them and a happy ending to this insane heist.
The Halls of Arden Vul Ep 61 - Down, Down to Goblin Town
At long last, the time has come for the AV Club to meet the great Goblin King Weskenim, and seal their alliance with a worthy tribute. On their journey down, however, they must first meet with the mighty Killik, the Big Boss of the Wet Caves!
The Halls of Arden Vul Ep 62 - In the Court of the Goblin King
The AV Club has gained an audience with the Great Goblin King! The party has already done much to please His Majesty, and they have further tribute to lay at his feet. Into what machinations will the King embroil the party? And more importantly, what rewards will he bestow upon them for their service?
The Halls of Arden Vul Ep 63 - A Changing of the Guard
Sir Sorrow has counseled the goblins for quite some time, but now relinquishes that role to the AV Club. The knight has her own advice for the party, and this results in a serious discussion about next steps, now that their base is secure.
The Halls of Arden Vul Ep 64 - The Return of Gerrilad the Grey
The AV Club stealthily returns to the Well of Light, with hopes of befriending a giant four-armed ape and perhaps ambushing the mad druid Gerrilad.
But, you know what they say about the best laid plans...
The Halls of Arden Vul Ep 65 - An Assassination... Attempt
The baboons are alert but unaware of the party's presence, and their tyrannical master is within sight. The plan is working so far. Now's the time for the AV Club to strike swiftly and with extreme prejudice. Will the dice play along?
The Halls of Arden Vul Ep 66 - How to Irritate a Druid
Mortus J. Gobliano must invisibly navigate monkey-infested halls to discover his companions' fates, free some would-be food, and generally make Gerrilad's life a waking nightmare. Say one thing about Mort: say he's got chutzpah!
The Halls of Arden Vul Ep 67 - Not Your Average Ambassadors
The AV Club assembles their team of ambassadors, with the intent to entreat with the beastmen on the Goblin King's behalf. But the lure of unexplored passageways is ever present, and the siren call of adventure is irresistible!
The Halls of Arden Vul Ep 68 - Filling in the Corners
Icky floating electro-pods are a bit off-putting, so the AV Club decides to investigate some of the nearby chambers in the Debouchement, filling in some long forgotten spots on their map. Then, it's off to meet with Count Skleros, Commander, 4th Kentarchia, 3rd Cohort, Imperial Tagmata!
The Halls of Arden Vul Ep 69 - Nice
It's Episode 69, dudes! Honorary Wyld Stallyn Upior has a ghostly encounter. Meanwhile, the rest of the AV Club does a solid for Count Skleros, and then attempts to contact Sir Simonet.
The Halls of Arden Vul Ep 70 - The Olds Gods and the New
The mysteries of both Thoth and Lysseon are revealed in very different yet spectacular fashion, as the Debouche goblins witness the true might of the AV Club. Down below, the Goblin King makes his nefarious plans known.
The Halls of Arden Vul Ep 71 - Those Devious Priests
The dynamic duo of Mort and Upior plunge eastward with the goal of putting Prior Jacobus’s ghost to rest. But delvin’ ain’t easy, and things take a turn…
The Halls of Arden Vul Ep 72 - Turning Undead... Into Cash Money!
The neophyte half-elf Titus joins the Club on their second attempt to put a poor soul to rest, and this time they're packing a cleric of Odin, as well! Find out what awards await those who do a kindness for the dead.
The Halls of Arden Vul Ep 73 - Why is My Butt Glowing?
Another dynamic duo episode! This time it's barbarian Wulfheard and cleric Lothar! Exploring the chambers abutting the Great Chasm, they encounter traps, mystic visions, secret passages, and inquisitive beastmen!